No, you cannot be a minotaur.
Here’s the treasure you all have access to: 4 vials of holy water, 2 vials of alchemist acid, 4 potions of healing, 4 crystal of knowing*, 3 tile keys*, woundstich powder, a floating lantern, a magic necklace/cloak of at most level 5 (i.e. any +1 neck slot item), and 1155 gp, 15 sp.
Instead of the Enchant Magic Item, you guys have access to Implore Divine Boon, Invoke Legendary Boon, and Grandmaster Training -artificers have access to these rituals at first level instead of the enchant magic item.
*There are two new “potions” that can be created with a brew potion ritual:
Crystal of Knowing Lvl 1
Since it can be difficult to identify the exact properties of a magical item, this rare crystal was crafted to aid in that regard
Wondrous Item 20 gp
Power (Consumable * Psionic): Standard Action. Touching this crystal to a magical item with an unknown power causes it to explode and imprint the way to call the power and its effects. This knowledge can be passed onto others.
Tile Key Lvl 1
A small ceramic tile imprinted with a design reminiscent of a house or an arrow.
Wondrous Item 20 gp
Power(Consumable * Teleportation, Summoning): Minor Action. Breaking this tile creates a portal to take up one square within 100 feet (close burst 20) at creation the creator can choose to give the portal a password. Stepping through the portal will take you to the closest gate in the area, where a portal back exists. The set of portals last until the creator steps through the gate portal or creates a new one. Until the creator enters the first portal anyone can pass to the gate, but afterwards only those that know the password can go through (if there isn’t one no one can go through after the creator). When a gate portal is approached by its creator it flashes a different color, which is handy when multiple such gates exist.
What would have happen had you killed the dragon or if you just left after looting the library: events would begin to unfold to show that the portal that the dragonborns opened has begun to have influence on not only the monastry that you went to, but all others that were created by the same group of Magi. Upon reaching that conclusion and learning that whatever the connection is, it can’t be severed from this side so a group must be sent through the main portal to destroy the link.
But your next group are tackling the problem from a different angle: You all are currently part of a trading envoy from the powerful land of Westmarch to the frontier “kingdom” of Khanduras even though the two countries are at war with each other due to the madness paranoia of the Khanduras’s king. The envoy is lead by Therodin Rynvale, whose father is both the Lord of the Attica region of Westmarch and the bishop of the powerful Zhakarum church in that region. The Zhakarum is the dominant religion for humans the Westmarch, Khanduras, and many other surrounding lands, believes that Bahamut, Erathis, Ioun, Kord, and Pelor and but aspects of one force of goodness known as The Light. Therodin himself is an adept in the Zhakarum, focusing on The Light’s aspect of protection (Bahamut), and is leading this envoy to bring goods those living in the embattle captial of Khanduras as well as trying to get to the bottom of it all.
As the trip does on the envoy comes under attack from cloaked raiders and monsters not found in the region and your quick thinking and fighting talents have impressed the young lord to invite you all to join him in his quest. If not swayed by the desire to help the oppressed and endangered people of Khanduras, Therodin is quick to mention that valuable treasure has been found by those that have made some attempt at solving the country’s problems and is willing to allow any such treasure to be the party’s. The envoy has just reached the outskirts of the capital and the quest is just beginning. . .