Diablo Deeper Darkness

Writings of Tristram (5)
The Tale of the Three

Glory and approbation to Diablo -Lord of Terror and Leader of the Three. My Lord spoke to me of his two brothers, Mephisto and Baal, who were banished to the mortal realm long ago. My Lord wishes bid his time and harness is tremendous powers to free his captive brothers from their tombs under the sands of the East. Once My Lord releases his brother, the Sin War will once again know the fury of the Three.

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Chamber of Bone

Continuing in their travels our heroes came upon a door with the following inscription: “Beyond the hall of heroes lies the chamber of bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written.” Entering the room the found a huge golem powered by the spirits of those killed by it and protected by layers of magic to keep it immune to nearly all harm. Working together by managed to tear down those defenses and overpower the golem finding a plethora of rewards: 29,000 gp, 3 fire opals worth 1,100 gp each, A set of 8 small golden statues 500 gp each, 2 flawed emeralds, a lvl 9 magic item (4200 gp), and a lvl 14 magic item (21,000 gp). You also find tomes that contain summoning knowledge, all players can a familiar feat (arcane if you don’t have it yet, another familiar feat of your choice if you do) as well as a familar mount ritual.

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Hall of the Blind (1)
Strange Dreams

After finding the horadric cube each of our heroes sleep was filled by darkness you hear whispers; most are unintelligible, but just before waking you hear, “I can see what you see not -vision milky, then eyes rot. When you turn they will be gone, whispering their hidden song. And then you see what cannot be, shadows move where light should be. Out of darkness -out of mind, cast down into the halls of the blind.” When you eyes open, they are slow to focus and you can’t shake the feeling that something is still wrong.

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Zhar the Mad (4)
Games and Puzzles

The party found a fallen star Deva named Zhar whom seemed to recognized the party and allowed them to play around the magical desks and tables to find the item they were supposedly looking for.

Having found the ring and gem the party was teleported to a casino. Hypnotized by the dealers into the gambling Photios managed to wipe all the tables clean and revealed a passageway to the treasure vault. Using the ring and gem as keys and solving the gargoyles’ riddles the group found a large display of wealth. 8,900 gp, 8 various agates worth 9 gp each, 2 irregular pearls worth 10 gp each, 3 violet garnets worth 500 gp each, 2 fire opals worth 800 gps, 2 flawed rubies (1,250 gp each), 1 average emerald (worth 6,250 gp), and 5 magic items leveled 7th (2,600 gp), 8th (3,400 gp), 9th (4,200 gp), 10th (5,000 gp), & 11th (9,000 gp) respectively and a mysterious cubes covered with runes (horreb ritual cube).

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Zhar the Mad (3)
Tomb of the Empress

The party found a fallen star Deva named Zhar whom seemed to recognized the party and allowed them to play around the magical desks and tables to find the item they were supposedly looking for.

Again the party was whisked away into another world, but this time, as close to themselves as one could with a different life. Racing against a necromancer as he attempt to possess a powerful ring belonging to a long dead empress the group faced waves of undead before defeating the vile wizard and claiming the ring for themselves.

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Zhar the Mad (2)
Maximum Meta

The party found a fallen star Deva named Zhar whom seemed to recognized the party and allowed them to play around the magical desks and tables to find the item they were supposedly looking for.

Their second trial transformed them to the collective consciousness of a wrestler man as he plays a game within a game within a game. Succeeding in saving his world from Burnination the group comes to themselves carrying a weird gem.

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Zhar the Mad (1)
Comsumed By Darkness

The party found a fallen star Deva named Zhar whom seemed to recognized the party and allowed them to play around the magical desks and tables to find the item they were supposedly looking for.

The first trial transformed the group into halflings sent on a quest to destroy an evil ring while tempted by the darkness that surrounded them: they failed.

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Newcomers

As Dave the thri-kreen falls ill, the elven thief Varius and the dwarven priest of Moradin tend to the insect while Photios the dwarven priest of Lavyana and Red the rageful warforged join the party.

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Odgen's Sign
Snotspill's Magic Banner

After being yelled at by a large Dark One named Snotspill, demanding that the party “kill uglies” and “bring back magic banner” with the threat of him and his minions attacking. These “uglies” were Bilefrothe the Pit Master and a couple of Overlord cronies and the “magic banner” turned out to be the sign to the Rising Sun. Upon this realization the party return the sign to the innkeepers and asked the Vizjeri Summomer Toya to illusion a makeshift banner to give to Snotspill. Mericifully, the Dark One allowed the party passage further down, but only once -and the party slew the lot of them.

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Writings of Tristram (4)
The Wages of Sin are War

The party found another coded message:

AOBE KVMP HBU BHRZ IPHEEVJ BA AVV TULBTZ HYAW CQQ OSIELE, NAY HYEB RZQ AVV LDJB XLURCB FN FOS YOURLDPA. NHHE BTL SKEUEIX JCEFOZKF ISKWHVV FOS YIJY PQHJVNV RVP AVV BXIVUUU YEOCA RHZCS XGWZ TCITDC AAPZ, ZT LJ KMSZVD WYM EPB NAU. RVSLZJ AQU LQTCES ZRTW HAFNJJB TBARNLKG UU RZSJLQEL, TZGKKQZN WE SHTZQA, ONAB WZAT HYE SIGUUU VYHJ WR TCITDCA. EVAV DDIQZN, DFWHINGS AFRWRTE OOME HMMZ HZCIHU BTLAJEOMME DWKH HZBTLF JIGV, IZK VVLS KW PPQKAWV BTL QFUUJM AM HYE VZV IHF.

A little more difficult than that last, this code involved a Vingere Square using the keyword “Horadrim” and translates into:

Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. When the eternal conflict between the high heavens and the burning hells falls upon mortal soil, it is called the Sin War. Angels and demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortals have even allied themselves with either side, and help to dictate the course of the Sin War.

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